diff-gaussian-rasterization
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what are possible application and use of rendered_depth & rendered_alpha?
- does this make trained scene representation/rendering better than original 3DGS rasterizer?
- is there a way to use this to make loss term used in 3DGS more efficient and better?
it is useful to use rendered_alpha to calculate mask loss in some object reconstruction cases. rendered_depth can also provide some guidance e.g. depth loss between rendered_depth and monocular depth.