Demonology Imp Guardian Number Count Not Correct
WoW Version
Retail
TellMeWhen Version
11.0.4
Describe the bug
I am using the Guardians Icon for Wild Imps. The stack count is not correct. Picture of my Implosion stacks and my Guardian Icon.
Picture of my Guardian Settings (in case I am just setting it up incorrectly).
Export Strings
^1^T^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sguardian ^SName^SWild~`Imp ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S104317 ^SStates^T ^N1^T ^SAlpha^N0.75 ^t^N2^T ^SAlpha^N0.2 ^t^N102^T ^SAlpha^N0.5 ^t^Sg_emp^T ^SAlpha^N0.85 ^t^t^SOnlyMine^B ^SEnabled^B ^t^N110401^S~`~| ^Sicon^^
Unable to reproduce. I will admit that I don't play Warlock at all, so you might know if there are talents or abilities I should be using that might contribute to the issue?
Even with quite a lot the number remains correct
I am using Inner Demons and Imp Gang Boss talents.
This is without either:
This is with only Inner Demons:
This is with only Imp Gang Boss:
And this is back to both again:
I reset the icon and set it up again with talents already selected, and it's working normally now. I am unsure why it wasn't working yesterday. We can chalk it up to user error, haha. Thank you for looking into it, I love your addon.
Wait, just kidding. I'm now out in the open world again questing, and it's happening with both talents. Perhaps it's to do with going in and out of combat with multiple imps? This is both talents again:
This is without Imp Gang Boss:
This is without Inner Demon:
This is without either one:
Oh yeah, I didn't think of the scenario of open world content.
Imps have a timer of ~21 seconds, or 8 casts (*1.5s = 12s), whichever comes first. In a boss fight scenario, the 12 seconds is roughly accurate, but when they're not continuously casting, they last longer then TMW thinks they should.
I'll see if I can come up with ideas of how to handle that.
That makes sense. Thank you!!