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Demonology Imp Guardian Number Count Not Correct

Open korri-melly opened this issue 1 year ago • 5 comments

WoW Version

Retail

TellMeWhen Version

11.0.4

Describe the bug

I am using the Guardians Icon for Wild Imps. The stack count is not correct. Picture of my Implosion stacks and my Guardian Icon. image Picture of my Guardian Settings (in case I am just setting it up incorrectly). image

Export Strings

^1^T^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sguardian ^SName^SWild~`Imp ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S104317 ^SStates^T ^N1^T ^SAlpha^N0.75 ^t^N2^T ^SAlpha^N0.2 ^t^N102^T ^SAlpha^N0.5 ^t^Sg_emp^T ^SAlpha^N0.85 ^t^t^SOnlyMine^B ^SEnabled^B ^t^N110401^S~`~| ^Sicon^^

korri-melly avatar Aug 24 '24 00:08 korri-melly

Unable to reproduce. I will admit that I don't play Warlock at all, so you might know if there are talents or abilities I should be using that might contribute to the issue?

image

Even with quite a lot the number remains correct image

ascott18 avatar Aug 24 '24 16:08 ascott18

I am using Inner Demons and Imp Gang Boss talents. This is without either: image This is with only Inner Demons: image This is with only Imp Gang Boss: image And this is back to both again: image

I reset the icon and set it up again with talents already selected, and it's working normally now. I am unsure why it wasn't working yesterday. We can chalk it up to user error, haha. Thank you for looking into it, I love your addon.

korri-melly avatar Aug 24 '24 17:08 korri-melly

Wait, just kidding. I'm now out in the open world again questing, and it's happening with both talents. Perhaps it's to do with going in and out of combat with multiple imps? This is both talents again: image This is without Imp Gang Boss: image This is without Inner Demon: image This is without either one: image

korri-melly avatar Aug 24 '24 17:08 korri-melly

Oh yeah, I didn't think of the scenario of open world content.

Imps have a timer of ~21 seconds, or 8 casts (*1.5s = 12s), whichever comes first. In a boss fight scenario, the 12 seconds is roughly accurate, but when they're not continuously casting, they last longer then TMW thinks they should.

I'll see if I can come up with ideas of how to handle that.

ascott18 avatar Aug 25 '24 03:08 ascott18

That makes sense. Thank you!!

korri-melly avatar Aug 25 '24 17:08 korri-melly