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A realistic paint component

react-artboard

A freeform sketching component for React. Try the demo

artboard

shading

react-artboard includes an Artboard component and several tools, including a realistic paintbrush, a marker pen and airbrush, as well as the abstract shading tool. Tools are implemented as custom hooks, so you can add your own brushes and other tools.

Try the demo

  • react-artboard
    • Installation
    • Usage
    • API
      • Artboard
        • Props
      • Paintbrush
        • Options
      • Shading
        • Options
      • Watercolor
        • Options
      • Marker pen
        • Options
      • Airbrush
        • Options
    • Custom brushes
    • History
    • Sources

Installation

npm install react-artboard

Usage

For a full usage example, see this file. The simplest usage of the component is like this:

import React from "react";
import { useBrush, Artboard } from "react-artboard";
export function App() {
  const brush = useBrush({ color: "#663399", strokeWidth: 40 });

  return <Artboard tool={brush} style={{ width: 800, height: 600 }} />;
}

You probably want to allow users to change the colors and size of the brush. Here is an example that uses native color and range inputs:

import React, { useState } from "react";
import { useBrush, Artboard } from "react-artboard";
export function App() {
  const [color, setColor] = useState("#993366");
  const [strokeWidth, setStrokeWidth] = useState(40);
  const brush = useBrush({ color, strokeWidth });

  return (
    <main>
      <div>
        <input
          type="color"
          value={color}
          onInput={(evt) => setColor(evt.currentTarget.value)}
        />
        <input
          type="range"
          min={5}
          max={50}
          value={strokeWidth}
          onInput={(evt) => setStrokeWidth(parseInt(evt.currentTarget.value))}
        />
      </div>
      <Artboard tool={brush} style={{ width: 800, height: 600 }} />
    </main>
  );
}

You could use a custom component instead of these inputs if you want more control over them, as long as they return a number for the brush size and a string for the color.

If you want to export your creations or clear the canvas, you can use the ref like this:

import React, { useState } from "react";
import { useBrush, Artboard } from "react-artboard";
export function App() {
  const [color, setColor] = useState("#993366");
  const [strokeWidth, setStrokeWidth] = useState(40);
  const brush = useBrush({ color, strokeWidth });

  const [artboardRef, setArtboardRef] = useState();

  return (
    <main>
      <div>
        <button onClick={() => artboardRef?.download()}>Download</button>
        <button onClick={() => artboardRef?.clear()}>Clear</button>
        <input
          type="color"
          value={color}
          onInput={(evt) => setColor(evt.currentTarget.value)}
        />
        <input
          type="range"
          min={5}
          max={50}
          value={strokeWidth}
          onInput={(evt) => setStrokeWidth(parseInt(evt.currentTarget.value))}
        />
      </div>
      <Artboard tool={brush} style={{ width: 800, height: 600 }} />
    </main>
  );
}

API

Artboard

Props

  • tool

    This is the tool returned by the useBrush() hook. You can also implement your own tools and pass them in here.

  • ref

    This accepts a callback that will be passed a ref that you can use to make the following calls:

    • download: (filename: string, type: string) => void

      Downloads the canvas as an image. You can pass in a filename (default "image.png"), and a mimetype (default "image/png"). If you pass an unsupported type it will fallback to PNG.

    • getImageAsDataUri: (type: string) => string | undefined

      Returns the image as a data URI, which can be displayed in an <img> tag for example.

    • clear: () => void

      Clears the image

    • context: CanvasRenderingContext2D | null | undefined

      Canvas rendering context

  • onStartStroke: (point: Point) => void

    Callback at the start of a stroke

  • onContinueStroke: (point: Point) => void

    Callback at the continuing of a stroke

  • onEndStroke: () => void

    Callback at the end of a stroke

Paintbrush

useBrush(options)

paint

Options

  • color A CSS string color.
  • strokeWidth The width of the brush

Shading

useShadingBrush()

This tools is inspired by some blog posts, exploring the use of "neighbour point" sketching. It gives a fun, unusual effect that is similar to pencil shading. It is highly configurable, giving quite different effects according to the different parameters.

shading

Options

  • color A CSS string color. Default: #000000
  • spreadFactor The length of the connecting line. A value of 1 means it exactly joins the two points, while 0.5 only covers half the distance. A value above 1 gives a "fur" effect as the line extends beyond the points. Default: 0.9
  • distanceThreshold How near the point needs to be to join, in pixels. Default: 50
  • neighbourStrokeWidth Width of the stroke joining the points. Default: 1
  • neighbourColor Color of the line joining the points. Default: color value with 0.2 alpha

Watercolor

useWatercolor(options)

paint

Options

  • color A CSS string color.
  • strokeWidth The width of the brush

Marker pen

useMarker(options)

marker

Options

  • color A CSS string color.
  • strokeWidth The width of the brush

Airbrush

useAirbrush(options)

airbrush

Options

  • color A CSS string color.
  • strokeWidth The width of the brush

Custom brushes

See the source for useBrush to see how to create a brush. It must return an object, with the following optional callbacks:

  • startStroke?: (point: Point, context: CanvasRenderingContext2D) => void
  • continueStroke?: (point: Point, context: CanvasRenderingContext2D) => void
  • endStroke?: (context: CanvasRenderingContext2D) => void
  • cursor?: string A CSS-compatible string for the cursor to display. You can use the circleCursor() helper to display a resizable circle for the cursor

History

The useHistory() hook allows undo/redo functionality. Pass it a size value to limit the size of the history stack. It returns and object with the following:

  • history: The History object. Pass this to the Artboard.
  • undo(): Reverts the image to the previous state.
  • redo(): Move forward in history, if available.
  • canUndo: History is available to undo
  • canRedo: History is available to redo

Sources

These posts gave inspiration, particularly for the shading tool.

Inspiration for the watercolor tool:

© Copyright Matt Kane (@ascorbic) 2021. MIT Licence