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Any info on how to build on Windows?

Open alfonso73 opened this issue 2 years ago • 7 comments

Hi! This is a great project! Is there a way to build on Windows? When you plan to have some alpha/beta release? thanks

alfonso73 avatar May 11 '22 16:05 alfonso73

I think the challenge will be to built supercollider with cmake on Windows. Once this is done, it should be trivial to port the ugen into the plugin. I'll keep you posted once I am able to built supercollider with minimal settings.

asb2m10 avatar May 18 '22 22:05 asb2m10

@asb2m10 thanks i'll search for some info at SC github

alfonso73 avatar May 23 '22 10:05 alfonso73

It seems that cmake is the actual default building system on Windows https://github.com/supercollider/supercollider/blob/develop/README_WINDOWS.md#building-supercollider-for-windows

alfonso73 avatar May 24 '22 17:05 alfonso73

Hi, sorry this is late but yes, I've made the changes so it can be built (and run) on Windows. See the develop branch: https://github.com/asb2m10/plugincollider/tree/develop

asb2m10 avatar Apr 07 '23 18:04 asb2m10

Did someone tried to build on windows ? I would be interested by having the build files. In the meantime I'm going to try to build it

guillaume-leo avatar Jun 07 '23 12:06 guillaume-leo

Did you tried to build it on the develop branch ? it should work out of box : https://github.com/asb2m10/plugincollider/tree/develop

Let me know if it works, I'll merge my changes on master afterwards.

asb2m10 avatar Jun 08 '23 23:06 asb2m10

I have some issues on my computer to build supercollider.. so I didn't achieve to build plugincollider yet.. trying to solve this. If someone had more chance, I would be happy to try the VST (on windows of course)

guillaume-leo avatar Jul 18 '23 08:07 guillaume-leo