m!m
m!m
I have added unit tests for testing the function: https://github.com/ln-zookeeper/fs2open.github.com/pull/3 However, I discovered that the function does not support VP files properly. The reason for this is that `cf_find_file_location` returns...
The first thing to check is what change made the difference so yes, please benchmark with either of the files reverted back to `master` to determine which one of those...
Ok, then you are definitely using the persistent mapping path here which is the only location where `gr_opengl_map_buffer` is used.
Ok, so the improvements are definitely in the buffer mapping code. I checked the OpenGL spec again and (unless there is a bug in our code), the change should produce...
How did you determine that floating point inaccuracies are the cause for the visual artifacts? I am a bit confused why the method you are using right now would not...
The cockpit is rendered in such a way that the view matrix has no offset so effectively the cockpit is rendered "relative" to the eye point. With that it should...
I think we are using different definitions of "eye point", sorry about that. When I say that I mean the OpenGL definition where the eye is always at 0,0,0 and...
I do not like doing this but, in my opinion, this PR is not mergable in its current state. Adding the additional deferred lighting pass adds complexity and maintenance overhead...
I have built a test build with these changes: http://www.mediafire.com/file/lmfqqd7cwekqekj/wxlauncher-0.12.0-rc.3.exe
A possible use case here would be to allow a standalone hosting service to download game data on demand when a user requests a server of a specific mod. For...