asa-charles-ho
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asa-charles-ho
Try to keep alpha channel, and added input option「extra_texture」to set the third texture like displacement.glsl's displacementMap. It can be used by command like: `./ffmpeg -i frames_1/%06d.png -i frames_2/%06d.png -filter_complex "gltransition=duration=2:source=displacement.glsl:extra_texture=radial-tri-lateral.png"...