MorrowindUnity
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Custom render pipeline is not supported in future Unity versions
It sucks that this is stuck on your custom renderer... The LTS version of Unity with the newest features and improvements on the URP/HDRP is rendered obsolete since the shaders and some dependencies are not compatible. I suggest you open the project in a newer unity (2022 LTS at least) to try and fix these issues since you are missing a lot on performance improvements.
Also why the heck do you need to use a custom renderer? You could have just generated the materials based on a simple forward+ method so we could at least try to experiment with realtime GI or RT ....