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Custom render pipeline is not supported in future Unity versions

Open stavrohristo90 opened this issue 9 months ago • 1 comments

It sucks that this is stuck on your custom renderer... The LTS version of Unity with the newest features and improvements on the URP/HDRP is rendered obsolete since the shaders and some dependencies are not compatible. I suggest you open the project in a newer unity (2022 LTS at least) to try and fix these issues since you are missing a lot on performance improvements.

Also why the heck do you need to use a custom renderer? You could have just generated the materials based on a simple forward+ method so we could at least try to experiment with realtime GI or RT ....

stavrohristo90 avatar May 22 '24 21:05 stavrohristo90