Artemis Sparks
Artemis Sparks
They cropping library in Bodoko is quite useful for creating diagrams. We should definitely port that over: https://github.com/Kashomon/bodoko/tree/master/cropping
OGS has a Rest API -- we can pull games from OGS.
We should add a converter for the Comment property + a field in the node struct in node.go: https://github.com/otrego/clamshell/blob/master/core/movetree/node.go Extra care will need to be paid to ensure that comments...
We should add a Ko helper to the Board struct; currently `ko` is private: https://github.com/otrego/clamshell/blob/master/core/board/board.go#L17 Background: * For more about ko in go, see: https://en.wikipedia.org/wiki/Ko_fight * For more about unit...
Currently, `move.NewMove` does not have any unit test. We should make such some basic unit tests. For the constructor `NewMove`, which would probably also use `mv.Color()` and `mv.Point()` Background: *...
When creating new games, we should add `AP[Otrego-Clamshell:0.1.0]` to new Movetrees. `AP[Application:Version]` means "this SGF was created by Application @ Version". We don't currently have a released version of Clamshell;...
Right now FindBlunders returns just a treepath. It would be more useful to return some metadata -- treepath + delta + maybe even the type of problem.
An idea that came from the Otrego Standup. It would be cool to find a timeline of when certain patterns happen in games. There are two interpretations of this problem....
One way to get a cert is Let's Encrypt: https://letsencrypt.org/. It's an attractive option because it's free! It is a little tricky to integrate with, but you can fully automate...
I would love to merge in Diagram Generation from Glift/Bodoko. Would be useful for debugging.