Artemis Sparks
Artemis Sparks
It might be a little obnoxious for people to always have to type options in ALL_CAPS.
GoSWF and GoBase support move guessing. It's a feature that can be super helpful in memorizing games. This should probably be an entirely separate Glift widget.
This is a nice-to-have, but a reasonably common feature in many game viewers.
Right now, there's a lot of duplication between the icon selector and icon bar. Probably, there needs to be some concept of an abstract base class.
Right now, we train the AI to play with one Komi setting (usually 7.5 or 6.5). Then, the AI must play with that Komi forever or it'll get confused about...
This is a discussion issue to track a discussion we were having. Should the python code at the top-level live at the top level or in a sub-dir? I'm of...
We should change `test.sh` to output XML -- then Prow will split up the tests into separate sections. I think that's trivial with the current setup, [coming from this post](https://stackoverflow.com/questions/11241781/python-unittests-in-jenkins)....
Find a basic corpus of problems to use for the bare-bones MVP.
We should add an Equal method to move.Move. This allows us to use `cmp.Equal` See - Cmp documentation: https://pkg.go.dev/github.com/google/go-cmp/cmp - Move: https://github.com/otrego/clamshell/tree/master/core/move Note that Equal methods must have the following...
We should add an Equal method to `board.Board`. This allows us to use cmp.Equal See * Cmp documentation: https://pkg.go.dev/github.com/google/go-cmp/cmp * Move: https://github.com/otrego/clamshell/tree/master/core/board Note that Equal methods must have the following...