Artemis Sparks

Results 62 issues of Artemis Sparks

It might be a little obnoxious for people to always have to type options in ALL_CAPS.

GoSWF and GoBase support move guessing. It's a feature that can be super helpful in memorizing games. This should probably be an entirely separate Glift widget.

Feature

This is a nice-to-have, but a reasonably common feature in many game viewers.

Feature
UX

Right now, there's a lot of duplication between the icon selector and icon bar. Probably, there needs to be some concept of an abstract base class.

Clean Up

Right now, we train the AI to play with one Komi setting (usually 7.5 or 6.5). Then, the AI must play with that Komi forever or it'll get confused about...

This is a discussion issue to track a discussion we were having. Should the python code at the top-level live at the top level or in a sub-dir? I'm of...

We should change `test.sh` to output XML -- then Prow will split up the tests into separate sections. I think that's trivial with the current setup, [coming from this post](https://stackoverflow.com/questions/11241781/python-unittests-in-jenkins)....

Find a basic corpus of problems to use for the bare-bones MVP.

Difficulty:Kyu

We should add an Equal method to move.Move. This allows us to use `cmp.Equal` See - Cmp documentation: https://pkg.go.dev/github.com/google/go-cmp/cmp - Move: https://github.com/otrego/clamshell/tree/master/core/move Note that Equal methods must have the following...

Difficulty:DDK

We should add an Equal method to `board.Board`. This allows us to use cmp.Equal See * Cmp documentation: https://pkg.go.dev/github.com/google/go-cmp/cmp * Move: https://github.com/otrego/clamshell/tree/master/core/board Note that Equal methods must have the following...

Difficulty:DDK