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Warn about unapplied scales on object with animation/Rigidbodies

Open Simonrazer opened this issue 2 years ago • 3 comments

As Armory cant handle these correctly, a warning in the console when building would be nice, so one can be reminded to not do that.

Simonrazer avatar Dec 21 '22 15:12 Simonrazer

I think there is no issue related to unaplied scales, but it is a good practice for every game engine to never touch scales except if it is necessary (for example: animations, size variations for instanced trees, grass, etc.). If you know some issue just report it.

I guess the only problem is a clipping issue if the origin of the object is not at its center.

knowledgenude avatar Dec 26 '22 18:12 knowledgenude

I think there is no issue related to unaplied scales

For armatures, there are [high] deform issues if their scale isn't set to 1.0 @knowledgenude.

rpaladin avatar Dec 26 '22 23:12 rpaladin

Seems I got things messed up, can't reliably reproduce the Animation issue, and the Rigidbody is "only" bugged when it is a child of another object. Yes Active RBs being children is a dumb idea in the first place, but the issue happens with Passive RBs as well, where having them Parented is super usefull for collisions/triggers. The file is with an active to show the problem. Adding Rotations to it breaks things even more test.zip

Simonrazer avatar Dec 27 '22 17:12 Simonrazer