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Live Patch crashes the application on Krom after selecting an element
Description
Enabling Live Patch
, hitting Play
and then going back to Blender and selecting an element crashes the application with the following error:
#
# Fatal error in v8::ToLocalChecked
# Empty MaybeLocal.
#
Tested on Krom Linux
To Reproduce New File -> Enable Live Patch -> Play -> Go back to Blender -> Select Default Cube
System Blender: 2.83LTS Armory: latest commit OS: Ubuntu 20.04.2 LTS
I can't confirm this on Windows, so it could be an issue on Linux only. Does this happen with other actions as well or only when you select something? I have some old live patch diffs laying around that then could solve this by just not doing anything when the selection changes as this should not trigger any update. We should still search for the actual cause though.
Not sure what other actions are there, since I've never used live patch that much really, but it seems any small interaction with the scene that triggers issuing a command just crashes Krom.
Hmm. I just checked on OSX. Live-Patch is super slow and laggy as hell, but seems pretty stable here also. (Can move stuff around in a running game, not just in a bare-bones scene.)
Hello
LivePatch works for a short while, such as moving the object and freezing the Krom window.
Reproduce: New project -> Live Patch: enable -> F5
Windows 10 64bit ArmorySDK2201a Radeon RX 580 8GB Blender 2.93.7 LTS
`Read prefs: C:\Users\djdzy\AppData\Roaming\Blender Foundation\Blender\2.93\config\userpref.blend Running Armory SDK from C:\Armory3D\SDK\ArmorySDK2201a\armsdk/ Read blend: C:\Armory3D\Projekty\2_93LTS\TESTY\LivePatch\LivePatch.blend Project cleaned Armory v2022.1 ($Id: 7b09c2be0d748547ea0406473ea133f65a5de29b $) Using CPU for environment render (might be slow). Enable CUDA if possible. Saved: 'C:\Armory3D\Projekty\2_93LTS\TESTY\LivePatch\build_LivePatch\compiled\Assets\envmaps\env_World.jpg' Time: 00:00.05 (Saving: 00:00.01)
CMFT info: Converting latlong image to cubemap.
CMFT info: Saving spherical harmonics coefficients to C:\Armory3D\Projekty\2_93LTS\TESTY\LivePatch\build_LivePatch/compiled/Assets/envmaps/env_World_irradiance.c
CMFT info: Done.
#512x256
#256x128
#128x64
#64x32
#32x16
#16x8
#8x4
#4x2
#2x1
#1x1
Exporting Scene
Scene exported in 0.005s
Finished in 5.023s
Live patch session started
Initializing a new default audio device.
Falling back to the system's preferred WASAPI mix format.
Trace: TypeError: Cannot read property 'hxBytes' of undefined
at Function.ofData (
CMFT info: Converting latlong image to cubemap.
CMFT info: Saving spherical harmonics coefficients to C:\Armory3D\Projekty\2_93LTS\TESTY\LivePatch\build_LivePatch/compiled/Assets/envmaps/env_World_irradiance.c
CMFT info: Done.
#512x256
#256x128
#128x64
#64x32
#32x16
#16x8
#8x4
#4x2
#2x1
#1x1
Exporting Scene
Scene exported in 0.007s
Finished in 10.263s
Live patch session started
Initializing a new default audio device.
Falling back to the system's preferred WASAPI mix format.
Traceback (most recent call last):
File "C:\Armory3D\SDK\ArmorySDK2201a\armsdk/armory\blender\arm\handlers.py", line 62, in on_depsgraph_update_post
live_patch.on_operator(ops[-1].bl_idname)
File "C:\Armory3D\SDK\ArmorySDK2201a\armsdk/armory\blender\arm\live_patch.py", line 352, in on_operator
send_event('obj_location')
File "C:\Armory3D\SDK\ArmorySDK2201a\armsdk/armory\blender\arm\live_patch.py", line 141, in send_event
write_patch(js)
File "C:\Armory3D\SDK\ArmorySDK2201a\armsdk/armory\blender\arm\live_patch.py", line 110, in write_patch
with open(arm.utils.get_fp_build() + '/debug/krom/krom.patch', 'w') as f:
PermissionError: [Errno 13] Permission denied: 'C:\Armory3D\Projekty\2_93LTS\TESTY\LivePatch\build_LivePatch/debug/krom/krom.patch'
Trace: TypeError: Cannot read property 'hxBytes' of undefined
at Function.ofData (