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Linked data causing weird artifacts

Open George-the-1st opened this issue 5 years ago • 2 comments

Description Using linked data (mesh object data, in my case) resulted in two major bugs. One, using Runtime Krom suddenly didn't work (browser still did). Camera type didn't affect anything. Second, the tied mesh data resulted in objects dropping when they were attached with particle systems.

To Reproduce I would recommend making a box, adding a particle system (NOT hair) to it. Have particles space themselves by volume, not by face. Then attaching a mesh object to each particle. Use Ctrl + L (windows) and link object data. Then try to run in both browser and Krom. Krom will execute (debug console shows up perfectly normal, no errors) but it will turn white and exit out back to Blender. The browser will execute but some of your objects will fall while others won't (particle ones will fall. I applied a copy of the particles as mesh objects, this solved the issue). Deleting particle linked box will solve this, as well as moving the mesh to another collection and unliking that collection.

Expected behavior Objects exist what are in scene and no physics activity occurs. (No physics was used). Expectation is that everything will run with Krom Runtime.

System Blender: 2.80 Armory: 2019.9.0 OS: Windows 10 - 64 bit. Graphics card: Vega 64

Test File (drag & drop the zipped .blend file here)

George-the-1st avatar Oct 31 '19 02:10 George-the-1st

Can you provide a test file? It may be useful to solve the problem.

Sandy10000 avatar Nov 10 '19 14:11 Sandy10000

How can I link b.blend from a.blend, to use scenes in b.blend? It return a black sceen for me when I try to do that🗝.

Jeangowhy avatar Apr 10 '23 10:04 Jeangowhy