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Armor Paint Automatically Triangulates Imported Mesh

Open Rishi-Prasanna opened this issue 1 year ago • 4 comments

Hello, whenever I import a mesh--whether it's mostly quads or a mix of quads and triangles--Armor Paint always triangulates the faces of the imported mesh. This is not something I want. How do I turn off the auto-triangulation of an imported mesh in Armor Paint?

Rishi-Prasanna avatar Apr 02 '24 01:04 Rishi-Prasanna

i'm interested in that too

mentalhub avatar May 25 '24 08:05 mentalhub

Trying to understand what issues this causes - are you exporting the mesh out of ArmorPaint and you don't want it to be triangulated? Or does it alter the texture painting process?

luboslenco avatar Aug 30 '24 12:08 luboslenco

you don't want it to be triangulated

For sure, users expecting the model just to be painted not remeshed in triangles with painting software.

mentalhub avatar Sep 05 '24 14:09 mentalhub

The mesh (usually) only gets imported, not exported. Still trying to understand what issues this causes - does it alter the painting process? Or is it bad only for mesh exporting?

luboslenco avatar Sep 06 '24 11:09 luboslenco