Armor Paint Automatically Triangulates Imported Mesh
Hello, whenever I import a mesh--whether it's mostly quads or a mix of quads and triangles--Armor Paint always triangulates the faces of the imported mesh. This is not something I want. How do I turn off the auto-triangulation of an imported mesh in Armor Paint?
i'm interested in that too
Trying to understand what issues this causes - are you exporting the mesh out of ArmorPaint and you don't want it to be triangulated? Or does it alter the texture painting process?
you don't want it to be triangulated
For sure, users expecting the model just to be painted not remeshed in triangles with painting software.
The mesh (usually) only gets imported, not exported. Still trying to understand what issues this causes - does it alter the painting process? Or is it bad only for mesh exporting?