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Builtin Plane when creating a new project doesnt work with ColorID tool

Open Chevifier opened this issue 1 year ago • 0 comments

ArmorPaint version: 0.9

OS/device including version: Linux Ubuntu 22.04.3 LTS NVidia Gigabyte 3080 OC 10GB Driver 525 Proprietor

Issue description: Its there in the title. Im making Trim Sheets using blender and the GrabDoc Blender addon (it creates ColorIDs) I then import all the textures to use with the builtin plane mesh. Spent hours trying different versions of Armory Paint (0.8, 0.9 and 1.0alpha) (Purchased through Gumroad not compiled).

My Solution was to just import a plane made in blender(from blend file), which works. Just reporting on it for a future fix.

Steps to reproduce:

  1. Create new project using builtin plane mesh as a starting mesh instead of the rounded cube.
  2. Import ColorID texture.
  3. Select ColorID tool and select the colorid texture
  4. click on any color
  5. selected color is set to full black.

Chevifier avatar Oct 26 '23 19:10 Chevifier