armortools
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drawn height matches dx normal map instead of ogl
ArmorPaint version: v0.9 (2023-07-13) - 4d0b2f5
OS/device including version: non-vkrt build all specs: https://controlc.com/1c8ea527
Issue description: height display matches dx normal space, instead of ogl normal space.
in all scenes hdr light is turned off, light value is 2.
actual geometry with bumped circle: https://github.com/armory3d/armortools/assets/16347074/b1f48181-6ce7-460d-866c-6ec1d67cf3fd
circle baked (in blender) to ogl normal: https://github.com/armory3d/armortools/assets/16347074/de002af3-8c61-4b49-8fa9-63e56e820307
circle baked (in blender) to dx normal: https://github.com/armory3d/armortools/assets/16347074/65b2eecf-32b0-47cd-a03b-022c814a3285
circle drawn with height: https://github.com/armory3d/armortools/assets/16347074/af55b328-6fe1-488b-a2d8-81e627d73acb
all files, if needed: arpa drawn height.zip
Steps to reproduce:
- draw something with height
- compare the shape to matching geometry shape in 'lit' mode
- compare color pattern in 'normal' mode with baked ogl normal map and dx normal map