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Subtract operation doesn't work
ArmorPaint version: ArmorPaint.org - v0.9 (2023-03-15) - 55cb13c Windows - Direct3D11 NVIDIA GeForce RTX 3060
Issue description: well i was trying to make a material do a subtract operation and the viewport brakes down
Steps to reproduce:
add a material and set it to subtract
Thanks for report. Can you reproduce this each time? Just setting the layer to 'subtract' seems to run fine, so I am unsure what exactly triggers it yet.
it apears that it happens on some camera angles and is also difrent each time i test it
That's weird. Is this only happening with "Subtract" operation? Do others work fine?
yea it is also happening with the Divide operation and also, it only happends if there is texture on it if it is only an epty layer it is working fine, also if i first put it in subtraction/Division than draw it also works fine
But than from mix to suptract/Divide it brakes
so development on that bug: so the Bug only happends if you look at the painted part if the model is only partly painted and you don't look at that part everything is fine but if you look at the painted part of the model it goes black
Using the Raytracing version and it gets alot more wierd
ArmorPaint.org - v0.9 (2023-06-09) - 861d904 Windows - Direct3D12 NVIDIA GeForce RTX 3060
just testet the neues build on github and subtract and devide operation work!