armortools
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Upper Polygon Limit.
Hi all!
Thanks for the amazing app.
I've been having issues loading large assets (~30m as both obj and fbx). I've tried this on a number of different systems and build versions. The ones I've tested importing the asset on is.
Linux - vulkan Linux - regular Windows - DX Windows - regular
It almost immediately crashes on import. The dump is pretty light and has just a "The thread tried to read from or write to a virtual address for which it does not have the appropriate access." with an exception code of 0xC0000005. No heap info.
I've thrown a ton of different hardware configurations at it as well with the upward being 128gb of ram and a 3080 ti.
I was more than happy to purchase a license for this application as it appears to be a wonderful idea but I'm feeling a little lost on how to get it to perform.
Got an interesting trace on Linux. JS memory pressure issue. "External Memory Pressure GC in old space requested"
bump
Sorry it took so long. Pushed some improvements in the latest 0.9dev builds, more in the works:
- 1.3GB .obj now loads
- 4.3GB .obj still fails - will fix
Pushed more improvements - tested on 3.7GB .obj which now loads fine, ~45M tris. Hopefully it now handles your original assets. Will go above 4.3GB for v1.0.