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Gradient Texture Node "Linear" ignores non-z rotation vector mapping values

Open GezzaCG opened this issue 3 years ago • 1 comments

ArmorPaint 0.8-a06962c, Windows

Issue description:

When using object texture coordinates connected through a mapping node the only mappin rotation value that has any effect is z.

Steps to reproduce: Screenshot 2022-01-24 153442

GezzaCG avatar Jan 24 '22 15:01 GezzaCG