Armoha

Results 72 issues of Armoha

- [ ] Optimize for multiple calls in single trigger cycle. - Currently every `QueueGameCommand` call reads command queue length and max buffer size. https://github.com/armoha/eudplib/blob/ba9c840a143fe8d764caebcca3b4adfb77a5188c/eudplib/eudlib/qgcf/qgc.py#L49-53 Potential improvement: ```py MAX_BUFFER =...

enhancement

- [ ] Currently `EUDLoopPlayer("Human")` iterates human players according to basemap settings. - * [ ] Fix standard plugins (`[MSQC]`, `[chatEvent]`, ...) - [ ] Should we resolve this on...

enhancement

freeze error message: ``` [Stage 4/3] Applying freeze mpq modification... Cannot get key of non-compressed encrypted block - HASHA XXXXXXXX, HASHB XXXXXXXX, BLOCK XXXXXXXX ========================================== [Error] Error on mpq protection...

bug

### Question I want wide width for overview table page, but don't need to change width of other pages. Example: https://armoha.github.io/eud_book_en/ ```css /* theme/css/variables.css */ :root { /* this applies...

C-question

Example .bundle file: [example.zip](https://github.com/Perfare/AssetStudio/files/10077643/example.zip) AssetStudio v0.16.47 can successfully preview and play AudioClip, while can't export asset and say not extractable. AssetStudio v0.15.37 can export audio fine. Maybe related to https://github.com/Perfare/AssetStudio/issues/672

See https://pypi.org/project/rich/ Simplicity of `colorama` is great, but euddraft library/plugin writers might want to use more extensive colors in future.

enhancement

We need to expand `EUDStruct` to fully port current behavior of `StringBuffer` and prevent performance regression. Highly related to armoha/euddraft#58 # Background ## `constructor` and `constructor_static` ```js object Obj {};...

enhancement
P-low

I think this is related to Python 3.11 version upgrade and lnotab change. Need to investigate more.

bug
P-critical

```js // epScript example const a = Db(336 * 1700); const b = Db(336 * 1700); const diff = b - a; // subtraction between ConstExpr is not supported ```...

enhancement

> See https://cafe.naver.com/edac/126655 # 요구사항 할당 1. 요구사항의 크기가 게임 내내 고정인지, 동적으로 할당할지 맵제작자가 체크박스 UI로 체크하게 한다. 2. 고정 요구사항들은 모두 앞쪽에 배치한다. [32] 파이어뱃 생산 요구사항이 [14]...

enhancement