arkrow
arkrow
> I have documented how to load a custom PortAudio library: #518 > > @arkrow Do you think your PR is still needed, since users can already use custom DLLs...
Since the default behavior is without ASIO, this PR is now obsolete. Though it's inverse can be considered if both binaries are to be shipped together and enabled conditionally; that...
I believe this is the same issue as #17. Unfortunately, I cannot reproduce this issue as I do not have an M1-based Mac, but you can try re-installing `pymusiclooper` and...
Thanks for mentioning my tool @gingerbeardman. I'm glad you found it useful! I've pushed a new release providing a workaround for this issue. Could you test the latest release and...
It seems this issue occurs on Windows if exclusive mode is enabled on the default sound device, specifically when the `sounddevice` library is initialized. I'll open an issue in the...
This issue has been fixed upstream in sounddevice (the related, now closed, issue: https://github.com/spatialaudio/python-sounddevice/issues/496; many thanks to the efforts of sounddevice's maintainer). The project dependencies have been updated and this...
Thanks for the vote of confidence @Sewer56. A GUI may be come sooner than later since it has been planned for a while. Unfortunately, supporting game native music formats and...
Sure. This should be simple to implement alongside the existing `--extended-length` option and will be scheduled for the next release.
Can you rerun the same command with the debug and verbose flags enabled and post the output here? e.g. ```sh pymusiclooper -dv play --path test.flac ```
Strange. I tried reproducing this in a new environment as well as in a fresh Windows install, and I can't reproduce this issue. For processing FLAC files, `ffmpeg` is not...