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An open source, hardware accelerated 2D flash game library

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Performance on retina display iPods and iPhone 4 is really bad, because they seem to struggle with anything complex in the fragment shader. Removing the color transform from the fragment...

Re-implement drawing bounding boxes in debug mode.

In Flash, I normally use ColorTransform a lot. In Axel, it seems like only the multiply part is available, not the add/offset part. Could that be added? Also, having a...