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Include item quality for the item count in the tooltip

Open Arkios64 opened this issue 2 years ago • 4 comments

When restocking my auctions I noticed that Auctionator suggests a way higher profit than ends up being real when actually trying to sell older items. The REASON being, that I go by the item count and only recraft items I have none/few of and in those cases I had quality 1 still left over, while Auctionator predicted profit for what I would craft, which was quality 3.

Long story short, it would be great if the item count included information about the quality of those other items. Looking at crafting reagents, they seem to not even be counted collectively, each quality being separated completely. Even just having the ability to change if reagents and/or creafted items should be counted together or separate would be great.

It honestly felt like the Professions toggle might do something like that, but that doesn't actually seem to do anything: image

Arkios64 avatar Dec 07 '22 08:12 Arkios64

thats because they are completely different items. each one has a different item id, its not the same base item with a rank value in the hyperlink. the tooltip is only going to show the counts for that specific item

the professions thing is more who can create the item. although not sure that works in dragonflight as tradeskills got locked down.

Even just having the ability to change if reagents and/or creafted items should be counted together or separate would be great.

not sure what you mean by that, again, they are completely different items, why would the item counts show other items?

arkayenro avatar Dec 07 '22 10:12 arkayenro

Gear gets combined into one singular count: image image Meanwhile reagents are being counted individually sorted by quality: image image image

I'm guessing that quality and iLvl are implemented in different ways and that's the reason for the disparity. Maybe only checking for gear quality and using that to separate it into two quasi-different items might be possible. Gear has to get it's quality from SOMEWHERE after all, and it would be weird if the tooltip reverse-engineers which quality the items should be from the iLvl; (especially since gems seem to have two quality settings to them, one of them being broken during crafting).

Sure, I can imagine that combining reagents that are hardcoded in a different way would be a ton of work, so that is probably out of the question; or adding a script to combine items with the same name, maybe.

Arkios64 avatar Dec 07 '22 11:12 Arkios64

for gear its the same base item but the quality and ilvl can be altered via "bonus ids" inside the hyperlink. eg +20 ilvls, or "make it rare/epic", add leech, lots of stats are added this way.

blizzard just decided to do it differently with these crafting reagents for some reason, and yes, i would probably have to hardcode up a cross reference table to make it work and theres only so much of that you'd want to maintain.

arkayenro avatar Dec 08 '22 09:12 arkayenro

So, would it be possible to differentiate gear by crafted quality or does that just not make enough sense to add?

Arkios64 avatar Dec 08 '22 10:12 Arkios64