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Broken items must be logged

Open nhnb opened this issue 7 years ago • 5 comments

When an items "breaks" due to alternative item deterioration implementation, the event must be logged.

nhnb avatar Dec 16 '18 22:12 nhnb

Removing release-blocker label as the only breakable item "training bow" is not in game at this time.

nhnb avatar Jan 29 '19 23:01 nhnb

Do you just mean a message in the logger? Something like " with ID broke"?

AntumDeluge avatar Dec 06 '19 09:12 AntumDeluge

@AntumDeluge: @nhnb means logging of game events to our logging table gameEvents. See GameEvent class

new GameEvent(source, event, params).raise()

markuskeunecke avatar Dec 06 '19 12:12 markuskeunecke

Forgive me, I'm just trying to understand. But what is the benefit of logging when an item breaks?

Edit: @nhnb explained this to me. It's needed for administrative purposes when players have queries about items.

AntumDeluge avatar Dec 06 '19 20:12 AntumDeluge

Please let me know if the logged message is acceptable in c2f1def728.

Please let me know if the logged message is acceptable in 7011279b4c.

AntumDeluge avatar Mar 04 '20 13:03 AntumDeluge