Broken items must be logged
When an items "breaks" due to alternative item deterioration implementation, the event must be logged.
Removing release-blocker label as the only breakable item "training bow" is not in game at this time.
Do you just mean a message in the logger? Something like "
@AntumDeluge: @nhnb means logging of game events to our logging table gameEvents. See GameEvent class
new GameEvent(source, event, params).raise()
Forgive me, I'm just trying to understand. But what is the benefit of logging when an item breaks?
Edit: @nhnb explained this to me. It's needed for administrative purposes when players have queries about items.
Please let me know if the logged message is acceptable in c2f1def728.
Please let me know if the logged message is acceptable in 7011279b4c.