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[Supergrafx] Daimakaimura (J): Graphical errors in intro

Open Shideravan opened this issue 3 years ago • 6 comments

image

Version used: 409ea8d Windows 10 x64

Shideravan avatar Aug 08 '21 05:08 Shideravan

Worth noting, this just seems to be an issue with the scanline renderer, it appears correct on pixel accuracy mode. image

HeroponRikiBestest avatar Sep 21 '22 07:09 HeroponRikiBestest

Per invertego: there are some registers that are only implemented in the dot renderer that need to be implemented in the scanline renderer as well.

remutro avatar Mar 25 '23 23:03 remutro

I could be mistaken because I don't have my notes in front of me, but a quick glance at the code indicates that the VDC HSR (horizontal sync) register is the main culprit here. The performance renderer doesn't model its side effects.

invertego avatar Mar 25 '23 23:03 invertego

Seems fixed at v134

Shideravan avatar Nov 30 '23 18:11 Shideravan

@Shideravan please test properly when closing issues: this is still an issue with the scanline renderer as it always has been.

LukeUsher avatar Nov 30 '23 21:11 LukeUsher

@Shideravan please test properly when closing issues: this is still an issue with the scanline renderer as it always has been.

Sorry, I wasn't aware (or I just forget) that changing the settings and resetting the game weren't enough to actually change their state. Good catch!

Shideravan avatar Nov 30 '23 22:11 Shideravan