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[N64] Goldeneye 007 has small graphical issues

Open RockyGateway opened this issue 3 years ago • 6 comments

I'm using Ares v125 and the only options I've changed are making N64 render in HD rather than SD. The same issue occurs on SD, though. Untitled So far this is the only part of the game I've encountered that has this issue, though I haven't played a huge amount.

RockyGateway avatar Nov 12 '21 12:11 RockyGateway

What OS are you using, what GPU, what video drivers?

Screwtapello avatar Nov 12 '21 12:11 Screwtapello

This is on Windows 10, 3070 Founder's Edition on driver 496.13

RockyGateway avatar Nov 12 '21 17:11 RockyGateway

I have the same issue on my system, which is an entirely different setup (Linux, AMD graphics card), so I suspect this may be an emulation bug.

sp1187 avatar Nov 12 '21 21:11 sp1187

This is only reproducible in the USA & Japanese versions of the ROM. This renders correctly using the European version of the ROM and does not have any visible artifacts. So perhaps this is an NTSC vs. PAL issue?

remutro avatar Nov 13 '21 16:11 remutro

FWIW, m64p never had this issue, but I recently made a change to run the CPU/RSP somewhat in parallel (before it just ran the entire RSP task in one shot when it was submitted), and now this happens in m64p as well (though it's not as visible as this screenshot).

So I assume it's something to do with CPU/RSP/RDP synchronization, maybe interrupt timing? Perhaps an improvement that could be made to Parallel-RDP?

loganmc10 avatar Aug 06 '22 15:08 loganmc10

I also have this issue using Ares v129

Microsoft Windows 10 Pro OS Version: 10.0.19044 Build 19044 Intel UHD Graphics 770 Driver version 30.0.101.1371 DCH

osaeed18 avatar Sep 05 '22 17:09 osaeed18

Resolved in v133

LukeUsher avatar Jul 24 '23 18:07 LukeUsher