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[Not bug] Zelda SNES
I noticed that Zelda is almost impossible for me to align shader scanlines on it externally, unlike other games like Super Mario and Batman and Robin which also have low resolution compared to other games, but I managed to align the scanlines and using the emulator's own shader only for CRT, maybe if I pass the PC to the GBS-C then I would be able to align, since the GBS-C scanlines are physical
I don't really know how to answer this because I don't know what shader you're using. But also, the questions revolving the shaders are constant, numerous, and vague and I don't know who here is qualified or willing to be the shader support desk for all of them.