[GBA] Pinball Challenge Deluxe (Europe) Audio sample looping issue when paused ingame
Describe the issue When pausing during gameplay, the ingame audio is supposed to stop completely until the player presses B at the pause menu to resume gameplay. However, when paused it plays the last sample note indefinitely until the user resumes gameplay, mimicking the sound of a game crash. A audio recording has been provided below.
https://github.com/user-attachments/assets/2b687a90-5bce-4429-aa0f-99a8a89cf340
Rom Information
name: Pinball Challenge Deluxe (Europe)
title: Pinball Challenge Deluxe (Europe)
sha256: 459aa49b369e4f725348992bfd6463aba568a5e1ffc640728889d8558ed73a89
board
memory
type: ROM
size: 0x400000
content: Program
mirror: false
This was mostly fixed by #1997
However, it looks like there may still be an issue with unpausing. There is usually a short static noise when unpausing that I don't hear in NBA. May need hw verification if you don't want to assume that NBA is right just because it sounds better.
I just booted it up on an AGB-001 and aside from the usual background noise you get through the headphone jack, I can't hear any static bursts when unpausing. Same on an NTR-001 DS.