Hannes Winkler
Hannes Winkler
> Can add the `libuv` feature? I don't know how likely is that I will work on it, but if you want to work on it, I'd happily accept it....
@HuMoran I have added a bit of comments here: https://github.com/ardera/flutter-pi/blob/feat/multiview/src/util/event_loop.h let me know if that helps @doawoo that'd be great!
Currently, no, there is some basic infrastructure there so it could be implemented, but just hasn't been done yet. Do you mind telling me what device you're talking about precisly?...
Mh, when looking for sdx65 I only find a 5G modem. @jwinarske recently shared something on Discord regarding fbdev support though, does ivi-homescreen support it? :)
Yes, it's definitely possible. Currently it's just not implemented. What you might do as a temporary solution is something like this: `integration_test/integration_test.dart`: ```dart import 'package:integration_test/integration_test.dart'; import 'package:flutter_test/flutter_test.dart'; void main() {...
I don't really know what NanoDLP is, but sounds like it's running its GUI in one screen and then you're trying to run flutter-pi on another screen, is that correct?...
Yeah unfortunately the flutter engine does not yet support external textures (which are used to display the video frames) when using Vulkan: https://github.com/flutter/flutter/issues/117937 It is technically possible to work around...
Sorry for the delay. You're on Raspberry Pi, right? Can you try building with `-DCMAKE_BUILD_TYPE=Debug`? At least the ``` ** (flutter-pi:2906): WARNING **: 08:47:49.412: v4l2h264dec0: 1 frames 451-451 left undrained...
For me, keyboard works with and without flutterpi_tool. Make sure your `/etc/default/keyboard` file is correct. For me it looks like this: ``` KEYBOARD CONFIGURATION FILE # Consult the keyboard(5) manual...
I don't think this would need to be added at the engine level, it should work as you wrote it. But I don't know enough about what you tried exactly...