Artur Jarosik
Artur Jarosik
Game freezes
Hi, I'm having issue on Amiga 68k port (Big Endian). Game freezes in fifth level LOLIDRA'S CAVE. I'm in location when there are 3 enemies that dissapear and when they...
Hello, congrats on this a cool project. I would like to implement PortableGL in WipeOut 1 https://github.com/phoboslab/wipeout-rewrite I have got game running, most gl function except anisotropy options links with...
Can't type on discord :/ BTW This is awesome, testing this on Amiga :) EDIT. Solved, I've just RTFM.
Compile: ``` #include #include int main() { // Sample floating-point number float number = 3.75; // Rounding the number using rintf float roundedNumber = rintf(number); // Displaying the result std::cout
Hello, PortableGL is OpenGL 3.x ish done all in software using only one header file. It's really simple to implement and has all needed gl procedures for GL Renderer. https://github.com/rswinkle/PortableGL/...
Hello, I've made an Amiga port and I'd like to squeeze a bit more fps. I have limited track render distance matching N64 which gave me a lot more fps...