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Request: Support for Will Co (.wsc)

Open KuronekoRM opened this issue 2 years ago • 5 comments

I was wondering if it was possible to add support to the Will Co engine, the one with the .wsc script files. There's an old tool that works quite well, but VNTextPatch's excel format is easier to use and the proxy is also a nice thing to have for spanish translations. This is the tool: HoneyBeeScriptTool.zip Here's the script of a game that used the engine, DoubleScore: Rio.zip

KuronekoRM avatar Feb 19 '23 22:02 KuronekoRM

I was wondering if it was possible to add support to the Will Co engine, the one with the .wsc script files. There's an old tool that works quite well, but VNTextPatch's excel format is easier to use and the proxy is also a nice thing to have for spanish translations. This is the tool: HoneyBeeScriptTool.zip Here's the script of a game that used the engine, DoubleScore: Rio.zip

Well, if you don't know old Will engine render non-sjis with monospace, so it will leave space Ex: Thí s í s a té sting

Cosetto avatar Feb 19 '23 23:02 Cosetto

You can use a custom font to replace some caracters like '{' = Ñ '=' = á Etc 🤔

eliasstein avatar Feb 20 '23 01:02 eliasstein

If that the case, use this to substitute the characters

Cosetto avatar Feb 20 '23 01:02 Cosetto

Thanks for the replies! I've released patches made with the honeybee tool using a custom font before, but it's a bit of a pain sometimes and VNTextPatch is much easier to use. So it's not that there isn't any method available, it's just that I think it'd be nice being able to use VNTextPatch with this kind of format too.

KuronekoRM avatar Feb 20 '23 05:02 KuronekoRM

Well, since someone already reverse the engine https://github.com/wareya/will/blob/master/wsc.cpp

Cosetto avatar Feb 21 '23 10:02 Cosetto