彭于斌

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u can export it yourself by pressing ctrl-shift-e 无法顺畅的大口呼吸,是活着的最好证明 ---Original--- From: ***@***.***> Date: Tue, Oct 11, 2022 15:49 PM To: ***@***.***>; Cc: ***@***.******@***.***>; Subject: Re: [zenustech/zenoblend] Runtime/Use Error (Issue #18)...

The ZENODEFNODE doesn't mater. PrimitiveSDF needs -DEXTENSION_zenvdb:BOOL=ON in CMake argument, just like FastFLIP nodes need the -DEXTENSION_FastFLIP:BOOL=ON argument. 无法顺畅的大口呼吸,是活着的最好证明 ---Original--- From: ***@***.***> Date: Mon, Mar 28, 2022 13:57 PM To: ***@***.***>;...

Could you open the Blender console and see if there is and error? The zenvdb.dll might failed to load. 无法顺畅的大口呼吸,是活着的最好证明 ---Original--- From: ***@***.***> Date: Mon, Mar 28, 2022 14:16 PM...

Seems both fastflip and zenvdb has failed to load. Is there a file named 'openvdb.dll' in that folder? The cuda parts has known issue on win ***@***.*** is working on...

gmpm needs cuda 11 according to @littlemine. 无法顺畅的大口呼吸,是活着的最好证明 ---Original--- From: ***@***.***> Date: Mon, Mar 28, 2022 14:51 PM To: ***@***.***>; Cc: ***@***.******@***.***>; Subject: Re: [zenustech/zenoblend] PrimitiveToSDF Not showing up (Issue...

In fact, the Blender 3.0 build we released on GitHub also doesn't have zenvdb FastFLIP because of the difficulty to set openvdb up... 无法顺畅的大口呼吸,是活着的最好证明 ---Original--- From: ***@***.***> Date: Tue, Mar...

很简单的,不知道你是否看了杭州亚运会的开幕式?那个钱塘江弄潮儿的特效,就是[小彭老师自主研发的一款图形引擎](https://github.com/zenustech/zeno)制作的。

咱也没逼你不看104呀 无法顺畅的大口呼吸,是活着的最好证明 ---原始邮件--- 发件人: ***@***.***> 发送时间: 2023年10月26日(周四) 晚上8:06 收件人: ***@***.***>; 抄送: ***@***.******@***.***>; 主题: Re: [parallel101/opengltutor] 学完真的能构建爆款游戏引擎吗? (Issue #21) 很简单的,不知道你是否看了杭州亚运会的开幕式?那个钱塘江弄潮儿的特效,就是小彭老师自主研发的一款图形引擎制作的。 赶紧更新新一期,不然看 104 去了 — Reply to this email directly, view it...

![图片](https://github.com/parallel101/opengltutor/assets/20640597/d48a7f17-091b-40bb-92b9-57c2a5489004) 非常好创意,爱来自@yuanming-hu

``` glGenVertexArrays(2, &VAO2); ``` 改成 ``` glGenVertexArrays(1, &VAO2); ``` 因为在内存中VAO2变量的后面刚好是shaderProgram2,而glGenVertexArray(2, arrofvao)这里2的含义是生成两个VAO对象,他的指针参数认为是2个int组成数组,把第二个VAO的int越界写入到shaderProgram2了。