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Arcadia tutorial for Clojure programmers.

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When trying to follow the tutorial (https://github.com/arcadia-unity/fighter-tutorial#building-the-players-avatar), I get the following error when running `(setup)` a second time: `NullReferenceException Object reference not set to an instance of an object Arcadia.HookStateSystem.Lookup...

I get the following error on playing run (and the villain disappears): ``` A game object can only be in one layer. The layer needs to be in the range...

Arcadia version shouldn't be a weird branch

move-forward was missing in the readme

right now it's just GameObject

why doesn't the villain get an atom? or an atom containing a set? Should we use the registry?