fighter-tutorial
fighter-tutorial copied to clipboard
Arcadia tutorial for Clojure programmers.
When trying to follow the tutorial (https://github.com/arcadia-unity/fighter-tutorial#building-the-players-avatar), I get the following error when running `(setup)` a second time: `NullReferenceException Object reference not set to an instance of an object Arcadia.HookStateSystem.Lookup...
I get the following error on playing run (and the villain disappears): ``` A game object can only be in one layer. The layer needs to be in the range...
Arcadia version shouldn't be a weird branch
move-forward was missing in the readme
right now it's just GameObject
why doesn't the villain get an atom? or an atom containing a set? Should we use the registry?