Arcadia icon indicating copy to clipboard operation
Arcadia copied to clipboard

Internal indexing problem when adding and removing hooks during same Unity event

Open timsgardner opened this issue 3 years ago • 0 comments

To reproduce:

(require '[arcadia.core :as ac])

(def test-obj (UnityEngine.GameObject. "test-obj"))

(def counter (atom 0))

(ac/defrole role-1 
  (update [obj k]
    (ac/role- obj k)
    (ac/state obj k)))

(ac/defrole role-2
  (update [obj k]
    (ac/role+ obj :role-1 role-1)))

(ac/role+ test-obj :role-2 role-2)

The problem seems to be that the length of the ArcadiaBehaviour.ifnInfos array changes as it is being iterated over. In addition to potentially skipping registered functions for the current Unity event, this puts HookStateSystem.ifnInfoIndex in a bad state, leading to this bug.

timsgardner avatar Mar 02 '21 23:03 timsgardner