glsl-optimizer
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GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
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glsl-optimizer issues
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do_mat_op_to_vec could be called after constant folding. The kind of optimizations this does: Original code: vec3 N = normalize((sys_WorldMatrix \* vec4( vec3( 1.0, 0.0, 0.0 ), 0 )).xyz); Current: tmpvar_1...