glsl-optimizer
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Support for storage buffers
We are exploring the use of storage buffers in WebRender, and glsl optimizing stage unfortunately doesn't recognize them. Example syntax we use:
layout(std140, binding = 0) buffer bInstances {
ivec4 bInstanceData[];
};
This is code in GLES 3.1, and under "GL_ARB_shader_storage_buffer_object" extension in GL.