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Metal and framebuffer fetch

Open ghost opened this issue 7 years ago • 0 comments

What is the proper way to cross compile the GL_EXT_shader_framebuffer_fetch extension to Metal? I get an extension not supported error if I include: #extension GL_EXT_shader_framebuffer_fetch : enable in the shader. Searching the code I do find [[color(%d)]] in ir_print_metal_visitor.cpp.

ghost avatar Mar 02 '17 02:03 ghost