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[feature request] Use force feedback as input for impulse trigger?

Open djbiti1 opened this issue 1 year ago • 3 comments

I am not sure if it would be possible, but maybe for racing games, the force feedback could be used as input for impulse trigger, while keeping the normal vibration as is?

djbiti1 avatar Dec 19 '23 17:12 djbiti1

By force feedback, do you mean feedback used for racing wheels?

araghon007 avatar Dec 22 '23 06:12 araghon007

Exactly, the input that tells the wheel how much force it should opose you. I assume this is sent to xinput so maybe it can be translated to the impulse trigger somehow?

djbiti1 avatar Dec 22 '23 06:12 djbiti1

I could look into that, but I believe the game would have to think there is a wheel present, and I'm not sure how well that would work with controller input. Would definitely be nice though

araghon007 avatar Dec 22 '23 06:12 araghon007