SubsystemBrowserPlugin
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Game Instance Subsystem Not found
in both UE_5.1.1 and UE_5.2.1 I have a subsystem that is child of UGameInstanceSubsystem. that will need a UDataTable assigned to it. I was hoping to do it through the plugin, but it does not appear in the browser to avoid hard references.
the Browser does show the child of UTickableWorldSubsystem that I created, and it is performing as expected.
steps to reproduce:
- in project "SubSTest" as C++ project
- added SubsystemBrowserPlugin to Plugins folder in project Root
- had to modify in accordance with Issue#9: in SubsystemBrowserUtils.cpp comment out // ADD_FLAG(CLASS_NoExport); // ADD_FLAG(CLASS_CustomConstructor);
- opened project by Compile and Run
- created UGISubTest as derived from UGameInstanceSubsystem
- gave UGISubTest required code
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "GISubTest.generated.h"
/**
*
*/
UCLASS()
class SUBSTEST_API UGISubTest : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
// Begin Subsystem Required
virtual void Initialize(FSubsystemCollectionBase& Collection) override
{
Super::Initialize(Collection);
}
virtual void Deinitialize() override
{
Super::Deinitialize();
}
// End Subsystem Required
UFUNCTION(BlueprintCallable)
void TestFunction()
{
UE_LOG(LogTemp, Error, TEXT("Subsystem Was created"));
}
};
- compiled and ran (no errors)
- opened Window-> Subsystem
- scrolled down to GameInstanceSubsystems (index has no children)
- blueprint able to place "Get GISubTest" and call "TestFunction()"
expected behavior there should be an entry for GISubTest (even if it has no members)