godot-rapier-2d
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Backfacing for ConcavePolygon3D not Implemented
Concave polygon 3D nodes have a "Backface Collision" option; it's not implemented yet. I know how I can implement it in a couple of different ways, but I need to research if Rapier has some handy in-built mechanisms for it or not.
Note rapier has no issue for this, so we would need to do something custom or make a PR into rapier to fix this.