godot-rapier-2d
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get_collision_face_index() is not implemented
Describe the bug
RayCast3D's get_collision_face_index()
doesn't work at all
I tested this with the .NET build and originally stumbled across it with C# scripts, but it seems to be non-functional with GDScript as well. Code works perfectly fine with in-built physics
To Reproduce
- Create a StaticBody3D attached with a ConcavePolygonShape3D
- Create a RayCast3D
- Use the raycast's
get_collision_face_index()
function
Expected behavior
Please don't make me say "get_collision_face_index()
didn't work" because I'm going to say that it did this and always returned -1
Environment:
- OS: Windows 10 22H2
- Version v0.8.5
- Godot Version: 4.3.stable.mono
- Type 3d-single-enchanced-determinism
Example project(zip)
Written in GDScript to test non-mono builds raytouchy-example.zip