godot-box2d
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Pinjoint2D ignoring enabled collisions
Describe the bug When the "disable collision" property of a pinjoint 2d is disabled, collisions are still ignored
To Reproduce Steps to reproduce the behavior:
- Attach two rigbodies together using a pinjoint
- Disable "disable collision"
Expected behavior They should collide
Versions (please complete the following information):
- OS: Windows
- Godot 4.2
- Box2d v2.4.1
The limbs of this little guy collide with his body