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Pinjoint2D ignoring enabled collisions

Open Pyrocreep opened this issue 1 year ago • 0 comments

Describe the bug When the "disable collision" property of a pinjoint 2d is disabled, collisions are still ignored

To Reproduce Steps to reproduce the behavior:

  1. Attach two rigbodies together using a pinjoint
  2. Disable "disable collision"

Expected behavior They should collide

Versions (please complete the following information):

  • OS: Windows
  • Godot 4.2
  • Box2d v2.4.1

image_2024-01-10_162515477

The limbs of this little guy collide with his body

Pyrocreep avatar Jan 10 '24 15:01 Pyrocreep