CJ Kucera
                                            CJ Kucera
                                        
                                    Yeah, I'd actually started on an implementation of this but quickly got into the weeds with how to properly deal with mission-related challenges and the like, and it became too...
Yeah, I don't doubt that it doesn't take a lot of work to do it, but it's the edge cases and all the damned *testing* which have continued to scare...
Hello! Yeah, that'd be a useful feature for some folks, for sure, though there's multiple areas of the save file which have to be touched to do it properly. I'm...
If you're willing to put together a list of what areas in the file exactly get switched over, that would certainly help ease things along at least. I'd be leery...
Heya! Editing mission data would certainly be possible -- the biggest problem is sort of just knowing exactly what needs to be done in order to fix things. One thing...
Awesome, sounds good. Good luck!
Nice, glad you figured it out! I suppose an option to zero out objectives, given a mission name, might not be a bad addition to the tool. I'll leave this...
> long time since I wrote the code so you might be aware of it, but iirc there were some issues if you tried to manually change the state too...
Howdy! I wouldn't be opposed to adding that in, though I'm unlikely to put in the work myself. I suspect that there's both a collection of mission states, and a...
Yeah, it'd be basically going through the various bits of data to find out which ones are actually important for the resulting savegame to be sensible. Like the mission state...