aphid91

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I am also having issues with noSmooth(). When I use a PShader to create a simple scrolling effect, my test pattern quickly fills with artifacts if noSmooth() or target.noSmooth() has...

@clankill3r I tried calling gl_nearest_for_texture(target) right after the call to target.noSmooth(), and the artifact problem persists. I also tried it with plain old noSmooth() instead of/ in addition to target.noSmooth()...

The PGraphics32 class has been a life saver! Be very careful with newPG.noSmooth() as it can have some strange effects on texture lookups, even when using something like texelFetch() that...