apgove
apgove
FYI, removing the #ifdef, switching to SDL_GetClipboardText(), adding an #include , adding SDL_free(clipboard), and fixing a bug where the pasted text wasn't actually being inserted into returned string, and it...
Working as intended, in my opinion. Part of the endgame challenge is dealing with less and less inventory space.
Ticking down faster is what I would expect. In fact, even after all these games, I still occasionally take my darkened, hallucinating character to a bloodwort and hope it'll work...