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gpu node refactor

Open anuejn opened this issue 1 year ago • 0 comments

This refactors the gpu node code so that shaders are assembled and compiled during runtime. This is a first step that could later allow us to fuse gpu nodes together without intermediate memory writes

  • refactor FrameInterpretation to be a single Enum
  • wip gpu node refactoring
  • add support for push constant generation
  • add support for adding shader bindings by name

anuejn avatar Feb 18 '23 15:02 anuejn