GEODE-10416: Bump to boost 1.80.0
I think the issue you are facing for Windows compilation is the same as faced while trying to upgrade to Boost 1.79.0 in this PR #967 So, after looking into it, turns out, @moleske was in the right path, the issue has to do with _WIN32_WINNT and some issue with Boost&MSVC. Thing is boost_log was being compiled with _WIN32_WINNT=0x0600, even if your compilation target is >=0x0A00 (Windows 10, Windows 2016, Windows 2017, Windows 2019), and on the other side, geode-native modules using boost_log had _WIN32_WINNT defined as 0x06020000 (which is a mistake btw, as, _WIN32_WINNT should fit in 16 bits, being 8 first for the major version and the 8 remaining for the minor version), causing boost_log to use boost::log::v2s_mt_nt62 namespace, but since boost_log was compiled with _WIN32_WINNT=0x0600, the only available symbols in libboost_log.lib are the ones pointing to boost::log::v2s_mt_nt6 namespace.
I've tested the fix with GH actions and seems to be working: https://github.com/Nordix/geode-native/commit/0aa3d709cbcfcf915373f589e213f796cade616a#diff-3971f6cd87e6fed8494466300f14922d1869759f063ffc6170da0542d386180c
In order to ensure that boost_log was compiled with _WIN32_WINNT it's needed to define BOOST_USE_WINAPI_VERSION=0x0602 And also, right now, we haven't seen any issue because of having set _WIN32_WINNT to the wrong value to the Boost lib interface, but it'd be good to have it set to the right value, _WIN32_WINNT=0x0602