anvilvapre

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I noticed there are two types of frame end actions. For non game world related tasks/actions there is an action queue being used - mostly for gui related stuff. Here...

See last column source file + line number. Placebuilding seems expensive along with prod queue. ``` 28 ms [208] FrameEndTask: ResolveOrder, $ OpenRA.Mods.Common/Traits/Player/PlaceBuilding.cs:$69 22 ms [0] FrameEndTask: Dispose, $ OpenRA.Game/Actor.cs:$409...

[ [20231219_time_frame_end_tasks_diff.txt](https://github.com/OpenRA/OpenRA/files/13719290/20231219_time_frame_end_tasks_diff.txt) ](url) ``` + public void AddFrameEndTask(Action a, + [System.Runtime.CompilerServices.CallerMemberName] string memberName = "", + [System.Runtime.CompilerServices.CallerFilePath] string sourceFilePath = "", + [System.Runtime.CompilerServices.CallerLineNumber] int sourceLineNumber = 0) + { +...

summary: number of occurences in perf log. after bot game. ``` 27 DoProduction, $ OpenRA.Mods.Common/Traits/Production.cs:$90 26 ResolveOrder, $ OpenRA.Mods.Common/Traits/Player/PlaceBuilding.cs:$69 11 Dispose, $ OpenRA.Game/Actor.cs:$409 8 Tick, $ OpenRA.Game/Effects/DelayedImpact.cs:$38 7 WorldLoaded, $...

also in lobby names can be difficult to read on the red openra background. might be best to render the nicks in white always and add a color icon of...

reproducable? replay? cells marked accessible? stuck in any direction towards any target? could it relate to cloaked state?