anvilvapre

Results 86 comments of anvilvapre

Request to put this in next release. Has been reviewed.

Can you give an example how you expect to use this? Which conditions would you like to combine? Conditions appear to me more like boolean variables or expressions. So rather...

Thanks for the test, very useful. One issue is that after a logic tick i directly without delay also perform the rendertick. Not setting `renderBeforeNextTick` will let 5 test cases...

@RoosterDragon Could I ask you to review my new implementation. I only implemented as a test for now. Two variants. 1. Test as is. Near compatible with bleed. However the...

> The test failures still seem troublesome. > > * We're sleeping the thread, but not trying to get close to the max framerate. There's tests that have huge amounts...

i suspect it is partly a mono issue. the game seems to have become slower on my host over time. suspect mono keeps allocating and can't free up enough. try...

Note there is a difference between `Connection.LocalClientId` is not the same as `Player.Index`. `Game.IsHost` shows this. It can be confusing to see IsHost, IsAdmin, clientIndex 0 and clientAt being used...