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Custom "graphics" engine?

Open Paril opened this issue 7 years ago • 1 comments

Is it possible/trivial to add a new graphics engine without recompiling the whole library? I'm kind of stuck as to what methods the "graphics" is expected to have as there's no base class that I can see.

Paril avatar Jun 18 '17 17:06 Paril

You can render in SVG, webGl, or use other rendering engine based on webGL, such as PIXI - have a look at https://github.com/anvaka/ngraph.pixi

gg4u avatar Aug 10 '18 07:08 gg4u