Nuake
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Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom
Nuake
Quake inspired game engine
Nuake is a game engine currently in developement that focuses on fast level design iteration time that integrates with quake level editing software.
It is currently in developement and is not feature complete. We are currently aiming for an alpha release with basic features and a demo level.
You can join the discord server for updates and screenshots or if you want to contribute:
Current Features
- ECS system
- Modern physic engine (Jolt physic)
- PBR Renderer
- Post processing effects(Bloom, SSAO, SSR, Volumetrics, Procedural Sky)
- Wren Scripting
- Trenchbroom integration
- WAD converter
- Spatialized audio
Planned features
- C# Scripting
- Custom Shaders
- NuakeUI integration
- Dynamic global illumination
- Asset packing
- Terrain editor
Contributing
We are currently looking for contributors, feel free to join the discord if you are looking to help the project.
Compiling the engine
- Clone the repos using
git clone --recurse-submodules https://github.com/antopilo/Nuake.git
- Run the
generate.bat
to generate the sln files. - Open
Nuake.sln
- Build and run
Documentation and demos
The current documentation is not up to date.
You can access the current documentation here.